
Kenny Bernstein at the NHRA World
Finals 11-10-01 Picture Perfect 4.49 @ 328
Header Flames - The Eye, The Camera
Some folks think
nitro header flames are just hot exhaust gas, but this isn't
true. The exhaust gas temperatures aren't nearly hot enough to
make them incandescent. What we see as header flames is real
fire, the continuing combustion of unburned cylinder charge after
it is pushed out of the engine. It is COMBUSTION flame. The combustion
continues and even accelerates once the exhaust charge starts
expanding and dissipating into the atmosphere, where it encounters
additional oxygen to help it along.
So a header flame
actually has two stages: the first at the exit of the header
pipe, then a second as it expands into the atmosphere. The first
stage can be thought of as a "pulse" having a frequency
and duration defined by the mechanics of the engine. The second
stage is a flame front whose size and duration is determined
by combustion dynamics.
With respect
to the first stage, the "frequency" that flame is going
to appear at each header pipe is of course a direct function
of engine rpm. It is going to appear every exhaust stroke, or
once every other engine revolution...1200 times a minute at a
"nominal" 2400 rpm idle...4200 times a minute at a
"nominal" 8400 rpm maximum engine speed. Expressed
in terms of HZ (cycles per second), these figures correspond
to 20Hz and 70HZ. (The "nominal" figures are for illustration
purposes, and reason I translate this as Hz will be apparent
later).
Still with respect
to the first stage, the "duration" of the flame pulse
at the header tube exit is also a mechanical engine function.
It corresponds (more or less) to the length of time the exhaust
valve is open (with some variables in flow dynamics interfering
to make this an approximation). Let's arbitrarily say it's one
third of the 720 degree cycle. That makes it two-thirds the duration
of a single engine revolution. So at idle, that works out to
1/60th of a second (.0166 seconds) while at 8400 rpm, it's 1/210th
of a second (.0047 seconds).
Remember that with this simplification the duration of each flow
pulse is followed by a duration twice as long during which there
IS NO flow. These durations, relative to camera shutter speeds,
are significant, as will be seen later.
Moving on to
the second stage, we have to consider how long it takes for the
unburnt fuel in the exhaust pulse to finish burning. This will
be hugely variable and dependent on many operational factors,
but suffice to say that at racing rpm it is WAY longer than the
duration of the exhaust pulse itself, and more on the order of
a tenth of a second or even longer. In effect, then, as engine
speed increases, we have more and more fresh pulses of exhaust
adding to stream of still-burning mixture in the expansion area
further away from the pipe. Net result: a "continuous flame"
area at some distance outboard.
Thus the answer
to the question is that BOTH pulsing and continuous flame areas
exist in the headerflame stream of a nitro engine at speed, depending
how close to the pipes you are looking.
Now on to how
the human eye and cameras perceive this.
Human vision
is affected by the phenomenon of "latency" that relates
to the response time of our neuroreceptors. In practical terms,
we can respond to changes in light intensity only so fast, and
the higher the frequency and longer the duration of the light
stimulus, the more uniform it appears. Light pulses at 20HZ appear
to flicker. At 70Hz they appear continuous. Examples might be
how a strobe light looks as you crank up the frequency (the appearance
of the illumination from your timing light with the engine at
idle vs. high speed) or the "flicker" on a computer
monitor with too low a "refresh" rate compared to the
smoothness of one that is optimum (72HZ or higher). Motion pictures
rely upon this phenomenon to make sequential images presented
at 30Hz appear continuous, with only moderate flicker. (They
do call 'em "the flicks" after all!) From the above
figures concerning header flame frequency, you can appreciate
why individual pulses at the pipe tips are generally discernable
at idle or off-idle rpm's but will appear to be continuous streams
in the racing rpm range.
Camera film and
electronic CCD's don't exhibit latency (or at least very little),
and with adjustable shutter speeds are able to record events
that occur too quickly for human eye response. From the above
figures on exhaust pulse frequencies, it is apparent how selection
of shutter speed can affect how many cylinders appear to be firing
at a given engine speed. The slower the shutter the more likely
multiple cylinders will be caught "in the act." The
faster the shutter, the more likelihood only one or two will
exhibit flame at pipe's tip. You can do the math and see precisely
what I mean. Similarly, as far as the "continuous flame
area" is concerned, the slower the shutter the larger the
continuous flame area will likely appear to be, and the faster
the shutter the more definition it is likely to have.
Now for the $64
question about the ESPN super slow-mo shots and the odd headerflame
patterns revealed, especially during tire-shake. I can't be sure
without knowing more specifics about the camera frame rate and
shutter speeds, but the possibility exists that if the shutter
speed is "in synch" or "in phase" with engine
speed, you could get a strobe-like effect that catches the same
cylinder several times in succession while ignoring others, creating
an artifact appearance when displayed as a motion picture. Frankly
though, I doubt that's the case. I more suspect you are seeing
a real phenomenon...basically erratic cylinder firing due to
the wilding fluctuating engine loads and component torsional
response due to traction variation. Shutter speed is fast enough
to catch individual cylinders in the act of misbehaving, which
they may only do for a few revs. At least that's my bet. All
this would be missed at slower (normal) shutter speeds, which
would tend to homogenize everything together much as our eyesight
would. |